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Gamers In Beta Podcast


Feb 11, 2014

CapnMikeM takes on the podcast solo and discusses such topics as:

Releases for 2/11:

Lightning Returns: Final Fantasy XIII (PS3/X360)
Danganronpa: Trigger Happy Havoc (PS Vita)
Toukiden: The Age of Demons (PS Vita)
Far Cry Classics (PS3N/XBGS)
One Piece Romance Dawn: Bōken no Yoake (3DS)
TxK (PS Vita)
Gunslugs (PS Vita)
 (PS Vita)
Zombeer (PS3N)
World of Tanks (X360)
Skullgirls Encore (PS3N)
Metal Slug 3 (PC)

Quick Hits:
Flappy Bird debacle
http://www.gameinformer.com/b/news/archive/2014/02/09/flappy-bird-is-no-longer-available-to-download.aspx

Titanfall for Xbox 360 delayed until March 25
http://www.polygon.com/2014/2/6/5387540/titanfall-for-xbox-360-delayed-until-march-25

Naughty Dog considering Last of Us sequel or new IPs
http://www.gameinformer.com/b/news/archive/2014/02/07/naughty-dog-considering-new-ip-possible-the-last-of-us-sequel-ideas-.aspx

Skylanders now a 2 year development process, has made 2Billion
http://www.gameinformer.com/b/news/archive/2014/02/06/skylanders-now-a-2-billion-franchise-toys-for-bob-leading-2014-entry.aspx

Destiny Beta this summer
http://www.polygon.com/2014/2/7/5389356/destiny-beta-is-coming-this-summer

Dead Island Epidemic Closed Beta
http://www.gameinformer.com/games/dead_island_epidemic/b/pc/archive/2014/02/06/sign-ups-available-for-upcoming-closed-beta.aspx

Warface Beta open
http://majornelson.com/2014/02/05/warface-beta-starts-today-heres-how-to-sign-up/

Call of Duty now in a three year rotation
http://www.gameinformer.com/b/news/archive/2014/02/06/activision-gives-sledgehammer-its-own-call-of-duty-game-studios-in-three-year-rotation.aspx

ACIV Freedom Cry can be purchased as a standalone game
http://www.gameinformer.com/b/news/archive/2014/02/05/ubisoft-to-release-standalone-assassin-s-creed-freedom-cry.aspx

Steam now highlights recently updated games
http://www.polygon.com/2014/2/7/5390652/steam-recently-updated-games


Questions from Robop1g:
I was wondering if there were any developers or publishers that they would like to commend for making their games accessible to all?

  
What is the biggest hurdle to getting developers to include accessibility functions that Able Gamers have been pushing for?

 
Is it, as with most things, a money concern, spending money to include features only used by a subset of their audience? 

 
What can we, as gamers, do to help further your cause?